Private alpha
Climb the Worldspire
From the burning frontier to the First Ascendant. No download. Play in your browser.
Action RPG · MMORPG · In development
For an age the Worldspire held the planes apart, each one locked behind a seal. Then the First Ascendant fell from the sky and began the long climb home, and every seal it passed shattered. What poured through has remade the land. Climb after it, and close what it opened.
Concept art
Action RPG · Played in your browser
Campaign
Each act climbs higher up the Spire, through land remade in the image of the plane that broke through, to the sovereign holding its door open. Far above, the First Ascendant climbs on.
Act I
The frontier forts are burning, and the dead buried beneath them have risen.
The Bellkeeper
Act II
Down in the depths the stone walks, and a great tree hangs petrified above the abyss.
Orun
Act III
Queen Nhalassa's court has never adjourned, though the flood closed over it long ago.
Queen Nhalassa
Act IV
Foundries burn without rest beneath a red sun frozen at noon.
The Unsetting King
Act V
The host of Heaven descends to bar the way.
The First AscendantConcept art.
Endgame
The Ascendant falls, but the seals stood open too long and the Spire keeps tearing. From Concord, a ruined crossroads where the Worldspire's stairways meet, set out to close the Breaches as they open. Somewhere above the Crown of Heaven, the Vacant Throne waits.
Bosses

When its bell tolls, the gallows dead answer.

A megalithic tyrant who calls the walking stone to him.

A walking execution furnace of the Iron Dominion.

The one who fell from the sky, and the one who broke the doors on its way home.
Also on the climb: Queen Nhalassa, the Unsetting King, the Gloaming Prince and the Stillness. Above them all, the Vacant Throne.
Build your hero
Your origin is chosen once and kept for life. It decides the force behind your powers, whether Rage, Stamina or Mana. At level 10 any origin may take up any class.
Feeds on Rage. Draw blood to stoke it, and spend it before it cools.
Strikes from the shadows with a blade in each hand, and never runs dry for long.
Keeps allies standing through fights that should have killed them.
Give a Mage a moment to prepare and the battle is over before it starts.
Hunters fight beside a wolf or a bear, and Druids wear the shape of bear, wolf or stag. A Cleric can drag a fallen ally back into the thick of battle.
At levels 100, 200 and 300, claim a second class or Evolve one you hold, reforging its signature powers into one of two new forms.
The first classes are playable in the alpha. The full roster is coming to Planar Ascent.
Races
Each race is born with one innate trait that never fades.

Adaptable. Reduced duration of hostile control.

Unyielding. Reduced knockback.

Steady Footing. Reduced duration of roots and slows.

Stone Body. Increased physical resistance.

Cold Affinity. Cold resistance.

Venom Tolerance. Poison resistance.

Emberblood. Fire resistance.

Natural Might. Increased physical damage.

Light Frame. Reduced damage from direct projectile hits.

Arcane Affinity. Increased spell power.

Living Roots. Health regeneration.

Preserved Flesh. Disease resistance.

Fleet Footed. Increased movement speed.

Ancient Scales. Magic resistance.
Concept art. One form shown for each race. Male and female forms are coming to Planar Ascent.
Devotion
Eleven gods hold dominion over the broken lands. Swear to one and wield its gifts, prayers you call down in battle and blessings that never leave you. Faith can be renounced, and nothing given in devotion is lost.
Her ward turns harm aside, and her light lifts the curses that bind.
Feed the Open Mouth your blood. It pays you back in power, and in a little of what it took.
Nothing hides from Iskarenn's light, and the ground it touches is hallowed.
Study a foe long enough and Maelis shows you where it breaks.
For the chosen of Warpex, the world slows to a crawl.
Root and bramble hold your foes fast. The green mends you as they struggle.
Grants fortune on credit. The debt always comes due.
Aldra rewards the fighter who never strikes the same way twice.
“Never step back.” Varrak trades your guard for fury as long as you press the attack.
Tharn's thunderclap scatters the crowd. Lightning rides your weapon long after.
Your blades drip with the venom of Viscerix, and your blood learns to shrug it off.
The other nine gods are coming to Planar Ascent.
Loot
Eight tiers of loot, from plain Common steel to the rainbow foil of Legendary. Uniques carry a power of their own, found on no other item.
Coming to Planar Ascent: Set items, whose full sets awaken a power of their own, and the Artifact, Relic and Legendary tiers.
Private alpha
From the burning frontier to the First Ascendant. No download. Play in your browser.
In development
A persistent MMORPG for desktop. Gather six in Cinderwatch or Deeprest and take the fight to the broken lands.
The private alpha is open by invitation. Write to us to request a place.
Or write to hello@planarascent.com.